Number 50: Blackship of Corn
DARK

Number 50: Blackship of Corn

  • ATK:
  • 2100

  • DEF:
  • 1500

  • View:
  • 4244




2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.




 
 
AI Power Analysis
Removal/NegationConfidence: MediumEvaluated Oct 7, 2026
64± 6/ 100
Power Score
Intrinsic 66
Deck 63

Number 50: Blackship of Corn — Power Evaluation

Final Score: 64 ± 6 · Confidence: Medium

  • Intrinsic: 66 · Deck: 63 · Meta: provisional
  • Primary role: Removal/Negation · Secondary: Material body

Why it scores here

This is a utility removal piece that trades 1 XYZ material per turn to remove an opponent's monster with ATK ≤ 2100 and deal 1000 damage, fitting into broad control strategies across 127 archetypes. The high accessibility as a generic Rank 4 and broad deck inclusion are offset by limited combo conversion (it generates no multi-turn synergy infrastructure), moderate resource economy (trading materials for threats at parity), and the built-in attack restriction preventing offensive value the turn the effect activates. As a tech card without combo support, it scores as a solid utility removal pick rather than a power engine.

Axis scores

Axis Score Evidence
Accessibility 82 Generic Rank 4 XYZ requiring any 2 Level 4 monsters, appearing across 127 distinct archetypes with consistent main-deck inclusion confirming practical summoning pathways in multiple homes (verified).
Combo & Conversion 35 No combos recorded in evidence; as a removal tool it generates single-target disruption per activation without building toward multi-turn synergy or board development, limiting real combo conversion (inferred from text and absence).
Resource Economy 52 Trades 1 XYZ material per turn for 1 monster removal plus 1000 damage, representing roughly even resource value but lacking card-advantage or refuel engines that would push it higher (verified).
Effect & Interaction 62 Removes opponent's monsters up to 2100 ATK with direct damage, but the ATK cap creates soft interaction losing to bosses with 2500+ ATK and once-per-turn limits disruption scope in extended play (verified).
Material Utility 58 When effect is negated, still a 2100 ATK Rank 4 body usable for higher Rank XYZ summons or immediate combat, though not particularly optimized as material compared to specialized tutors or generic bodies (inferred).
Resilience & Flexibility 55 Can be reused across multiple turns if materials remain and the card survives, but has no built-in protection and the attack restriction limits offensive pivoting, reducing multi-zone utility (verified).
Deck-Building Efficiency 78 Extra-deck only (no garnet potential), generic with no archetype lock, runs cleanly at 1-2 copies without slot contention or deckbuilding strain across all 127 deck homes (verified).

Calculation

Weight profile: 0.80 Removal/Negation + 0.20 Material body. Intrinsic ≈ 66, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Rank 4 XYZ accessible to 127 different archetypes
  • Combines target removal and 1000 damage into single activation
  • No deckbuilding restrictions; extra-deck slot only with no garnet risk
  • Reusable across multiple turns with material availability
  • Fits cleanly into control and midrange shells as tech choice

Weaknesses

  • Combo infrastructure completely absent; no synergy in modern combo lines
  • ATK cap of 2100 misses high-ATK bosses common in contemporary meta
  • Cannot attack the turn effect is activated, negating offensive value
  • Costs 1 XYZ material per removal; resource-heavy with no card draw
  • Once-per-turn limit caps disruption scope, vulnerable to fast combo decks

Counters / choke points

  • Synchro/Fusion bosses with ATK > 2100 (outside removal range)
  • Cards that negate XYZ summon or XYZ material removal
  • Board wipes that destroy Blackship before material use
  • Decks that generate fast resource leads before removal activations

Best use

Tech removal in control-focused shells. Decks: Traptrix, Artifact, Geargia, Labrynth, Control generics. Suggested copies: 1.

Evidence & gaps

  • Verified: 2100 ATK Rank 4 XYZ targeting monsters with ATK ≤ 2100 (card text); Once per turn removal effect with 1000 damage rider (card text); Cannot attack the turn effect is activated (card text restriction); Appears in 400 decks across 127 distinct archetypes (deck sample); Runs 1-2 copies in majority of decks; distribution 374/400 at 1 copy (deck stats); Top partners are control staples: MST, Torrential Tribute, Maxx C, Solemn Warning (partner data)
  • Observed: Appears in control (48.8%) and midrange (45.8%) gameplay type decks; Listed as tech/staple extra-deck card in 6 guides across multiple archetypes; Not flagged as top-ranked card across TCG/OCG/MasterDuel/DuelLinks formats; Consistently runs 1.11 copies average; mostly singleton with some 2-3 runs
  • Inferred: Generic Rank 4 status makes it accessible to any Level 4-heavy deck without archetype restriction; Can serve as material for higher Rank XYZ summons when effect is negated; ATK constraint of 2100 limits effectiveness against meta bosses with 2500+ ATK; Absence of combo evidence suggests limited synergy infrastructure in modern meta lines; Broad archetype spread (127) confirms splashability without deckbuilding strain
  • Data gaps: No combos supplied — combo conversion entirely text-based; cannot verify actual synergy infrastructure or realistic board development No banlist token — assumed unlimited; actual format restrictions unknown No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 400-deck sample only, not historical archetype data No metagame ranking or dated tournament data — cannot assess current tier status or prevalence











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